Senteq Beren, Male Gnome [Permalink]
Personal [hide]
Description: A 3'7" northern man, he dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to cover his moderate length auburn hair. His amber eyes have a joyful gleam in them most of the time.
Personality: Senteq speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful wizard made him what he is. He worked as a nervous Seamstress and found it very stressful. He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and to be a herbalist again
Ideals: Impeccable. Flaws: Fearful. Bonds: Mentor, Job, Rich. Occupation: Seamstress
Voice: High pitched and raspy
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp.
Erky Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and red with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. He wears a mask on his face.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: Erky was born in the south. At a young age he loved to build and create. After coming to the age of reason, Erky took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Miner, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted, Persistence, Entrepeneur. Bonds: Poor, Job. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 103 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Orc, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 6000 gp. Jeweled anklet (3000 gp). A small bag of saffron. (20 gp). Jeweled electrum ring (6000 gp). Gold and topaz bottle stopper cork (1500 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mijira Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this woman prefers to wear black clothing when she does not wear armor. Her crest is scarlet and curly. Her red eyes are passionate and lively.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the north to a Bounty Hunter, Mijira learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. She became a Bounty Hunter soon after.
Motivation: Balancing her hectic life and new Bounty Hunter responsibilities is difficult; and many gnolls want her driven away
Ideals: Disciplined, Philantrophist, Persistence. Bonds: Job, Enemies. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 73 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 200 pp. Fiery yellow corundum (1100 gp). Moss agate (11 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his white robe and has his sai always slung over his shoulder. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the west to a Detective, Hamil learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Job, Nature. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 46 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Abyssal, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1000 gp. Moonstone (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!

