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NPC Generator

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Advanced [show]


Grom Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears his golden hair up in a very large beehive style do. He has brown eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: Grom hails from a village terrorized by orcs. He married young, but lost his spouse to orcs. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things; and he loathes his own lifestyle

Flaws: Selfish, Depressed, Addict, Mundane. Bonds: Enemies. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Grom Harley, Male Half-Orc Barbarian 16
Medium (6'3") Half-Orc, Lawful Neutral (CR 16)
Armor Class 9
Hit Points 84 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)7 (-2) 5 (-3)14 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2

Possessions: 1000 gp. Jet (120 gp). Zircon (30 gp). Aquamarine (600 gp). Chrysoberyl (120 gp). Tourmaline (120 gp). White pearl (120 gp). Chrysoprase (30 gp). White opal (1600 gp). Banded agate (13 gp). Rhodochrosite (13 gp).


Social Check DCs


Mozikth Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His gold crest is lengthy and is close to two feet long. His red eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Mozikth was born in the south. At a young age he loved to build and create. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Many illithids want him driven away; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Selfish. Bonds: Immigrant, Enemies. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Mozikth Imbixtellrhyst, Male Dragonborn Expert 3
Medium (6'2") Dragonborn, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)15 (+2) 8 (-1)8 (-1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Flame On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a worn and beaten armor. He has moderate length lavender fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Flame was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful. Bonds: Religious, Enemies. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Flame On the Water, Male Tabaxi Warrior 2
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp.


Social Check DCs


Shava Eathalena, Female Elf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and carries lances. She has shaved her head bald. Her eyes are amber.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful necromancer made her what she is. She struck it rich when she found rare goods in large quantities. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Fighting, Justice, Logical. Bonds: Rich, Mentor. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shava Eathalena, Female Elf Bard 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 8 (-1)13 (+1) 9 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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