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NPC Generator

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Advanced [show]


Moon Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his mace. His fur is cut close to his head. He has copper eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Moon has worked very hard to control his curse. He has drifted from career to career and currently works as a Butcher.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and expand his business

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Moon Fang, Male Tabaxi Ranger 14
Medium (6'8") Tabaxi, Lawful Good (CR 14)
Armor Class 14
Hit Points 79 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)17 (+3) 7 (-2)15 (+2)
Skills Intimidation +7, Survival +3
Senses Passive Perception 8
Languages Common, Celestial, Ignan, Giant
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Hematite (11 gp). Sard (70 gp). Azurite (11 gp). Emerald (1100 gp). Jet (80 gp). Rich purple corundum (1100 gp). Black pearl (1500 gp). Lapis lazuli (11 gp). Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Kenley, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a penchant for wearing a ring with an oversized amber on his left hand. His golden hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: The child of a Spice Merchant, who enjoyed hunting, Gunter was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he is greedy

Flaws: Shy, Impulsive. Bonds: Rich, Nature, Criminal record. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Gunter Kenley, Male Human Aristocrat 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 60 gp. 1 Climber’s kit.


Social Check DCs


Jezebeth Peace, Female Tiefling [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a green and brown robe with the hood down. She is portly but not overly obese. Her hair is short and blue. She has a dull look in her red eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is used to getting what she wants. In part because she is a meticulous planner.

History: Jezebeth hails from a village terrorized by illithids. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jezebeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jezebeth. She used her abilities to trick people and travel the world for free.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a rival would like her out of the picture

Ideals: Professionalism. Bonds: Job, Enemies, Criminal record. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Jezebeth Peace, Female Tiefling Expert 3
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 17 (+3)17 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Emen Byron, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'2" and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. Her left leg appears badly burned and disfigured. Her silver hair is cut short. Her hazel unseeing eyes seem to look past you.

Personality: Emen is depressed about a lot of things. She tends to be a nihilist. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Emen has worked very hard to control her curse. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Money/treasure.

Flaws: Disease, Depressed. Bonds: Rich, In love. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Emen Byron, Female Half-Orc Barbarian 6
Medium (5'2") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 110 pp. An abacus with copper, silver and gold markers (100 gp). A silver and pearl hairclip (100 gp).


Social Check DCs

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