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NPC Generator

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Advanced [show]


Sapply Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue costume with the symbols of strength on his torso. He has done his best to style his silver hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sapply was born in the north. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker, Justice, Persistence. Flaws: Insane. Bonds: Criminal record. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Sapply Shadowcloak, Male Gnome Bard 9
Small (3'2") Gnome, Neutral Evil (CR 9)
Armor Class 11
Hit Points 64 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 6000 sp. Golden pearl (150 gp). Chrysoberyl (150 gp). Golden pearl (150 gp). Obsidian (9 gp). Alexandrite (1200 gp).


Social Check DCs


Dalgal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His moppish auburn hair is in a traditional bowl cut. He has several tiny sapphire earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast mountains. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Optimist, Logical. Bonds: Adventurer, Rich, Nature. Occupation: Courier

Voice: Shortens vowels

Attributes [hide]

Dalgal Strakeln, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)13 (+1) 9 (-1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Miles Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright brown suits and hats. His golden hair is knotted and matted. His eyes, though not visible through his cowl, are gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A powerful necromancer made him what he is. His mother was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and to end his boredom

Ideals: Persistence. Flaws: Mundane. Bonds: Job, Criminal record, Mentor. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Miles Emsworth, Male Human Cleric 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 60 pp.


Social Check DCs


Veit Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has styled his auburn hair well, parting it to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's since become an addict/alcoholic.

Motivation: Regain custody of his son.

Ideals: Artistic. Flaws: Addict, Hedonist. Bonds: Family, Poor. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Veit Battlehammer, Male Dwarf Cleric 11
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 42 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)6 (-2) 9 (-1)6 (-2)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. Bloodstone (80 gp). Alexandrite (600 gp). Emerald (1300 gp). Deep blue spinel (600 gp). Deep green spinel (100 gp). Chrysoprase (80 gp). Violet garnet (600 gp). Eye agate (14 gp).


Social Check DCs

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