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NPC Generator

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Advanced [show]


Dadalan Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a black armored body suit, with a simple brown line shooting up and back down and is in decent physical shape. He keeps his scarlet crest in a pixie cut. He wears a mask on his face.

Personality: Dadalan is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Dadalan took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Military. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Dadalan Delmirev, Male Dragonborn Commoner 3
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Tourmaline (150 gp).


Social Check DCs


Vanchu Bradshaw, Female Half-Orc [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. With bright golden hair. Her eyes, though not visible through her cowl, are gray.

Personality: Her tongue was cut out and she uses sign language. She is an amazing painter.

History: Born in a small village she learned the ways of the warrior from her mother. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk.

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Vanchu Bradshaw, Female Half-Orc Monk 1
Medium (4'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. 2 Alchemist’s fire.


Social Check DCs


Pennie Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. Her long golden hair is drawn into a two foot long braid. She has gleaming, smiling green eyes.

Personality: She is calm most of the time but flees social interaction. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to have a good time and be beloved; and to prove her worth to the world

Ideals: Optimist. Flaws: Shy, Impulsive, Mundane. Bonds: Religious. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Pennie Underbough, Female Halfling Druid 6
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 9
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)15 (+2) 14 (+2)18 (+4)
Skills Athletics +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1000 gp. Aquamarine (500 gp). Onyx (30 gp). Freshwater pearl (8 gp). 1 Minor magic item.


Social Check DCs


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries lances. His hair is short and silver. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: Peter was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Barber and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Fighting, Gifted, Persistence. Bonds: Adventurer, Family. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Peter Mitchell, Male Human Fighter 11
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 91 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 7 (-2)16 (+3)
Skills Insight +2, Persuasion +7
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 600 gp. Cloth of gold vestments (120 gp). Golden circlet with four aquamarines (6000 gp). Solid gold idol (200 gp).


Social Check DCs

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