Gorbundus Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears black painted combat armor at almost all times. His crest is short and scarlet. He has gold eyes and a black hat with a green feather.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a slaver, Gorbundus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Ploughman, but he was a colossal failure. He has never given up on his singing dream.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Artistic. Bonds: Slave, Mentor, Job. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 19 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
Possessions: 1000 gp.
Ozyman Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. His golden hair is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling violet eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Brewer
Voice: French accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
Possessions: 200 gp.
Sun Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear pastel clothing when he does not wear armor. His long yellow fur is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a criminal king-pin and mafia family Sun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sun decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.
Motivation: He is a bit of a kleptomaniac; and money/treasure
Ideals: Optimist. Flaws: Emotional. Bonds: Criminal record, Adventurer, Rich. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ekemon Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown and curly. His gold eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: Born to a Roofer, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Persistence. Bonds: Job, Religious, Poor, Adventurer. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 93 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 10000 gp. Hematite (15 gp). Deep green spinel (70 gp). Aquamarine (900 gp). Freshwater pearl (15 gp). Rhodochrosite (15 gp). Malachite (15 gp). Moss agate (15 gp). Deep green spinel (70 gp). Sardonyx (60 gp). Alexandrite (900 gp). Onyx (60 gp). Blue sapphire (1000 gp). Sard (60 gp). Amber (70 gp). Red garnet (70 gp). Malachite (15 gp). Pink pearl (70 gp). Freshwater pearl (15 gp). Banded agate (15 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Rose (60 gp). Malachite (15 gp). Carnelian (60 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

