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NPC Generator

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Advanced [show]


Krimp Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man wears very tight pants and wife beaters, though occasionally he sports a white coat. His clothes are grease stained in places. His golden hair is heavily combed to the right. He has gleaming, smiling hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the east. Krimp was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Server. After a long history of fighting, Krimp and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Krimp Rayden, Male Half-Orc Druid 1
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oda Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears baggy tan pantaloons and a white scarf. Her hair is greying and her face has many wrinkles. Her blue unseeing eyes seem to look past you.

Personality: Her tongue was cut out and she uses sign language. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Joker, Persistence, Impeccable. Flaws: Disease, Antagonistic. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Oda Tarkelby, Female Gnome Cleric 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Werydd Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'9" southern woman, she tends to wear a large brown jacket. She has moderate length golden hair. She wears a mask on her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also has developed a complete distrust of the Sculptor profession.

History: Werydd was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Werydd's homeland. Werydd decided to take the middle way and become a bodyguard. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Logical. Bonds: Job, Immigrant, In love. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Werydd Bofdann, Female Dwarf Wizard 9
Medium (3'9") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Celestial, Draconic
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: 8000 sp.


Social Check DCs


Elegant Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. Her brown fur is heavily combed to the right. She has copper eyes.

Personality: Prone to second guessing herself, she comes off as nervous. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: A powerful slaver made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is compelled to act according to her religious beliefs; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Religious, Mentor. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Elegant Mist, Female Tabaxi Commoner 4
Medium (4'7") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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