Stannor Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a white armored body suit, with a simple tan line shooting up and back down. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has a long silver beard with little hanging trinkets. His amber eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Stannor studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others.
Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Stylist
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 15)
Armor Class 13
Hit Points 103 (15d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Giant
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 | 2 |
Possessions: 8000 gp. Pink pearl (160 gp). Chrysoberyl (160 gp). Silver pearl (160 gp). Freshwater pearl (11 gp). Rhodochrosite (11 gp). Moonstone (60 gp). Golden yellow topaz (1100 gp). Rhodochrosite (11 gp). Golden pearl (160 gp). Hematite (11 gp). Jade (160 gp). Pink pearl (160 gp). 1 Medium magic item.
Ur-Edin Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered hand crossbow and tarnished scimitar as well. He wears his chestnut hair up. His eyes are gray and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Ur-Edin grew up listening to his mother's many stories. Ur-Edin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Body Guard.
Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Adventurer, Job, Slave. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 27000 cp. 1 Good lock. 1 Masterwork manacles. 1 Average lock. 1 Superior lock.
Gimble Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This western man very much looks the part of a Detective. His clothes are grease stained in places. His moppish white hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.
Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and wants to open a new tavern
Ideals: Logical. Flaws: Addict. Bonds: Job, Poor, Immigrant. Occupation: Detective
Voice: Sensual and smooth
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 20000 sp. 3 Holy water. 3 Holy water. 2 Antitoxin. 1 Everburning torch.
Katherine Stanford, Female Human [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a brown and tan robe with the hood down, and sports empty pouches on her belt. Her brown hair is slicked back into a classic pompadour. Her fierce gray eyes like to dwell on things.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a font of random trivia from the lore and stories she has discovered
History: She got into the Barkeep business at a young age. After coming to the age of reason, Katherine took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 45 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 400 gp. Red-brown spinel (100 gp). Golden yellow topaz (1600 gp). Jet (100 gp). Moonstone (40 gp). Blue sapphire (1000 gp). Obsidian (11 gp). Deep blue spinel (1600 gp). Blue sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

