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NPC Generator

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Advanced [show]


Pallabar Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and white. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Pallabar reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Expand his business.

Ideals: Opinionated. Flaws: Shy. Bonds: Military, Job. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Pallabar Dunben, Male Gnome Rogue 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Solomon Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with blue and white striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. His moppish golden hair is in a traditional bowl cut. His eyes are likewise amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As long as the job gets done he does not care how it got done.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Enemies. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Solomon Blakeley, Male Human Ranger 2
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)9 (-1) 12 (+1)7 (-2)
Skills Performance +0, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1400 sp. 1 Simple lock.


Social Check DCs


Stannor Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'2" and wears a custom-built plate barding that's adorned with red lining and desert motifs. His left hand appears badly burned and disfigured. His red hair is braided into rings. His violet eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Merchant. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the west to a Merchant, Stannor learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and to be a junk dealer again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Stannor Sunmeadow, Male Halfling Wizard 4
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 2 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 6 (-2)10 (+0) 11 (+0)10 (+0)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Efferil Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: Efferil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Cynical. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Low range voice

Attributes [hide]

Efferil Kemmerer, Male Half-Elf Expert 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 80 pp.


Social Check DCs

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