Stannor Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a red tunic with green highlights, and long tan pants that bunch up around his shoes. His auburn hair is still thick. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Impeccable, Professionalism. Flaws: Fearful. Bonds: Poor, Family, Job. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 41 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp.
Ralf Moreno, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright red hair and a scraggly beard. He has violet eyes and a violet hat with a black feather.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.
Motivation: He is wracked by social anxiety; and an old rival family wants him found
Flaws: Fearful. Bonds: Criminal record, Adventurer, Rich, Family. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
Drifting Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a red coat with brown slacks. He carries a battered greataxe and tarnished spear as well. He keeps his black fur in a pixie cut. This copper eyed northerner is not easily forgotten.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting. Flaws: Insane, Disease, PTSD. Bonds: Criminal record. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 58 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.
Alex Paxton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Healer uniform. His white hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are a pleasant brown.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is harsh and unforgiving.
History: He was born on a small isolated farm. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Healer.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Job, Nature. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 37 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A delicate silver chain set with a tourmaline (10 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Gold cup set with emeralds (4000 gp). Silver comb with moonstones (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!


