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NPC Generator

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Advanced [show]


Zaffrab Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Disciplined, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zaffrab Leffery, Male Gnome Warlock 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 10000 sp. Chrysoberyl (40 gp). Chalcedony (60 gp). Freshwater pearl (11 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Peren Floshem, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His long auburn hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His necromantic abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Immigrant, Mentor, Slave. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Peren Floshem, Male Elf Adept 7
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)14 (+2) 11 (+0)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Ignan, Infernal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. Rose (20 gp). Deep blue spinel (600 gp). 1 Minor magic item.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His orange fur is braided into rings. His eyes are blue and catlike.

Personality: Spring hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Map Maker, Spring learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic, Artistic, Fighting. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Spring In the Wind, Male Tabaxi Rogue 12
Medium (5'1") Tabaxi, Neutral Good (CR 12)
Armor Class 12
Hit Points 82 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Athletics +5, Stealth +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6

Possessions: 1000 gp. Pink pearl (40 gp). Obsidian (16 gp). Violet garnet (1500 gp). Silver pearl (40 gp). 1 Minor magic item.


Social Check DCs


Aura Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His yellow fur has been sun bleached extensively. This blue eyed easterner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Aura grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Philantrophist, Persistence. Flaws: Lazy. Bonds: Adventurer, Family. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Aura Fang, Male Tabaxi Expert 8
Medium (6'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Eye agate (12 gp).


Social Check DCs

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