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NPC Generator

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Advanced [show]


Peter Lancaster, Male Human [Permalink]

Personal [hide]

Description: This malnourished man sports grey clothing, slightly heavier than average wear. His brown hair is still thick. His gray eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Peter hails from a village terrorized by gnolls. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Peter's father didn't care for him much, and the feeling was mutual. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Mentor, Enemies. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Peter Lancaster, Male Human Expert 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. Coral (90 gp).


Social Check DCs


Zedaar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His bronze crest is kept up in a ponytail inside a top hat. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Zedaar lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered east to less war torn lands. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful, PTSD. Bonds: Family. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Zedaar Wystongjiir, Male Dragonborn Druid 5
Medium (6'1") Dragonborn, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)8 (-1) 6 (-2)14 (+2)
Skills Deception +5, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp.


Social Check DCs


Eridred Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her hair in dreadlocks. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born in the south, but her parents moved at a very young age to the east. Eridred was born on a far southern desert where she grew up under the tutelage of her father, an expert Fortune-teller. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Eridred Gorunn, Female Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 14 (+2)7 (-2)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: Freshwater pearl (14 gp). Chrysoprase (50 gp). Golden pearl (150 gp). 1 Masterwork Common Melee.


Social Check DCs


Himo Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. He has styled his red hair well, parting it to the right. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Himo was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Himo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Himo. He has built up a small fortune and can afford his own way.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Justice, Persistence. Flaws: Sensitive. Bonds: Rich, Criminal record. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Himo Wasanthi, Male Elf Monk 5
Medium (4'7") Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)8 (-1) 16 (+3)15 (+2)
Skills Deception +5, Investigation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Emerald (1500 gp). Freshwater pearl (16 gp). Rhodochrosite (16 gp). Violet garnet (900 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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