Gale In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His beige fur is lengthy. His amber eyes peer out from beneath his broad pastel hat.
Personality: Aggressive, abrasive, and angry, Gale embodies much of what other species detest in the Tabaxis. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he desires power and/or immortality
Ideals: Professionalism. Flaws: Antagonistic, Insane. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 12)
Armor Class 13
Hit Points 50 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 2000 gp. Obsidian (15 gp). Bloodstone (30 gp). Rhodochrosite (15 gp). Zircon (30 gp). Moss agate (15 gp). Fire opal (1200 gp). Amethyst (140 gp). Violet garnet (400 gp). Lapis lazuli (15 gp).
Chad Fidget, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown tunic with blue highlights, and long tan pants that bunch up around his shoes. He has golden hair. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Immigrant, Job. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 600 gp.
Dayereth Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his chestnut hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for him.
Ideals: Entrepeneur, Impeccable, Logical. Bonds: Job, Slave. Occupation: Sage
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 90 pp.
Frouse Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear tan pants and tee shirts. His hair is long and blonde with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Navigator, his father struggled to pay the bills. When Frouse reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Flaws: Antagonistic, Mundane. Bonds: Job, Poor, Military. Occupation: Server
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


