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NPC Generator

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Advanced [show]


Kelter Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his white robe and has his lance always slung over his shoulder. He wears his hair in dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Kelter will drive conversation. He believes the world needs to unite to get rid of dire rats once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and expand his business

Ideals: Extrovert. Flaws: Addict. Bonds: Enemies, Rich, Job. Occupation: Knight

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kelter Jamjar, Male Halfling Warrior 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 12 (+1)11 (+0) 11 (+0)6 (-2)
Skills Deception +1, Insight +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 900 gp. Iolite (40 gp). 1 Minor magic item.


Social Check DCs


Gunter Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'11", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a small hat to cover his moderate length auburn hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To settle down with his crush; and someone believes him a fraud

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Rich, Enemies, Has a crush. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Kane, Male Half-Elf Barbarian 10
Medium (4'11") Half-Elf, Lawful Good (CR 10)
Armor Class 10
Hit Points 78 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)18 (+4) 15 (+2)17 (+3)
Skills Acrobatics +4, Performance +7
Senses Passive Perception 12
Languages Common, Elven, Aquan, Auran, Giant, Draconic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +7

Possessions: 1400 gp.


Social Check DCs


Himo Siannodel, Male Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His eyes are a pleasant gray.

Personality: Himo is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: Himo lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he has a crush on the local butcher

Flaws: Depressed, Impulsive. Bonds: Family, Job, Has a crush. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Himo Siannodel, Male Elf Monk 6
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)9 (-1) 8 (-1)9 (-1)
Skills Nature +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tippletoe Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and sports empty pouches on her belt. She has slicked back white hair. She wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Tippletoe is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She got into the Weaver business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has recently gotten a pet goose that steals things from people.

Motivation: Retire the richest woman in the south; and seeks redemption

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Family, Job, Criminal record. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Tippletoe Nopenstallen, Female Gnome Aristocrat 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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