Foxilon Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and tan handkerchief worn on his left side. He carries with him a set of lances, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is short and chestnut. His eyes are violet and he is always smoking a pipe.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was raised in a forest tribe. He worked as a nervous Priest and found it very stressful. He inherited the family business which he has now maintained for 7 years.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Criminal record, Nature, Job. Occupation: Priest
Voice: Excited and jittery
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 52 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. Blue sapphire (400 gp). Black opal (400 gp). Deep blue spinel (1000 gp). Silver pearl (70 gp).
Barendd Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His golden hair is slicked back into a classic pompadour. His eyes are blue and catlike.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: Barendd hails from a village terrorized by goblins. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Barendd's homeland. Barendd decided to take the middle way and become a bodyguard. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Immigrant, Enemies. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 10 pp. Large well-done wool tapestry (200 gp).
Baradad Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. He has wavy black crest. He has gleaming, smiling gold eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by goblins. Baradad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To share knowledge with the world; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Fighting, Optimist, Logical. Bonds: Enemies, Rich, Job. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 13)
Armor Class 8
Hit Points 48 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 4d4+1, Ranged +2 / 4d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Chalcedony (50 gp). Freshwater pearl (13 gp). Moss agate (13 gp). Obsidian (13 gp). 1 Minor magic item.
Kody Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears a worn and beaten armor. His brown hair is kept up in a ponytail inside a small hat. He has gleaming, smiling amber eyes.
Personality: He speaks before he thinks and is too direct. He uses divination through singing.
History: Kody was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: He is content; and further expansion of business
Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Job, Debt. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. Zircon (50 gp). Star ruby (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

