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NPC Generator

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Advanced [show]


Bertram Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Fletcher uniform. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Bertram was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He now owns his own business.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Family, Criminal record. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Honeypot, Male Halfling Expert 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +0, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gorbundus Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. He wears his copper crest up. His red eyes peer out from beneath his broad black hat.

Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gorbundus was born in the west. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Entrepeneur, Persistence. Flaws: Fearful. Bonds: Religious. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Gorbundus Esstyrlynn, Male Dragonborn Bard 4
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)9 (-1) 16 (+3)8 (-1) 13 (+1)17 (+3)
Skills Perception +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 1d10+5, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp.


Social Check DCs


Gargax Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He has a slight overbite and is overall scrawny. His crest is scarlet and curly. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north to a Fortune-teller, Gargax learned a great deal about his father's area of expertise. His childhood dream was to be a Sellsword, but he was a colossal failure. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Flaws: Addict, Hedonist. Bonds: Job, Enemies, Adventurer. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Gargax Fharngnarthnost, Male Dragonborn Paladin 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Henry Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His blonde hair is braided into rings. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Henry managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is content

Ideals: Disciplined. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Henry Ethanasath, Male Half-Elf Wizard 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)7 (-2) 14 (+2)13 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp.


Social Check DCs

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