Kali Anger, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a tight fitting green shirt and pants, she is not a threatening figure. Her blue hair, when down, is lengthy. Her silver eyes dart from person to person to random spaces in the air.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She receives visions of the future at random moments
History: Gifted from a young age, Kali studied abroad. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To clean up the streets; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer, Guardian. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 40 gp. Jet (90 gp). 1 Half-Plate.
Murook Blackwood, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with a lost civilization.
History: Born in the west to a Bather, Murook learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She has achieved small success as a Bather.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion.
Ideals: Athletic. Flaws: Insane. Bonds: Poor, Job, Adventurer. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 73 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
Possessions: 3000 gp. Aquamarine (600 gp). Emerald (700 gp). Deep blue spinel (600 gp). Amber (80 gp). Amethyst (80 gp). Carnelian (80 gp). Aquamarine (600 gp). Malachite (14 gp). Star ruby (700 gp).
Braak Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He carries a battered lance and tarnished ceremonial dagger as well. He has styled his brown hair well, parting it to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Tailor and found it very stressful. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Entrepeneur. Bonds: Poor, Job. Occupation: Tailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp.
Kildrak Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this southern man is typically in his Cartwright uniform. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a very good compulsive liar and kleptomaniac.
History: He was born the only child of a wealthy merchant. Kildrak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kildrak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Cartwright soon after.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Entrepeneur. Bonds: Job, Adventurer, Criminal record. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


