Drogo Merton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is auburn and curly. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a crush on the local Blacksmith; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Religious, Rich, Job, Has a crush. Occupation: Beggar
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 300 sp. Deep green spinel (70 gp). 1 Masterwork Common Melee.
Paggen Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Healer uniform. He has chestnut hair. His eyes are brown and catlike.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Healer soon after.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Joker. Bonds: Job, Criminal record, Military, Poor. Occupation: Healer
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Sindri Ningel, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tan coat over a grey low-cut shirt, and a deerstalker hat upon his head. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on men, regardless of circumstances.
History: He got into the Carpenter business at a young age. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants revenge against illithids; and wants his loneliness to end
Ideals: Athletic. Bonds: Has a crush, Job, Poor, Enemies. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 15
Hit Points 11 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 13 (+1) | 17 (+3) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Gnome, Terran, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp. 1 Masterwork Musical instrument.
Andram Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of kukris on his belt, each one with a ruby on the hilt. He has dyed his greying dark red hair a little too much giving a sharp dark red color. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: He got into the Bellfounder business at a young age. He has had some formal writing training, and achieved minor success. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Fighting, Gifted, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 7)
Armor Class 8
Hit Points 50 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Celestial, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 6000 sp. Gold and topaz bottle stopper cork (1300 gp). Solid gold idol (1100 gp).
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