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NPC Generator

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Advanced [show]


Ozyman Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely red suit with violet socks and a vest with buckled shoes. His hair, while still mostly golden, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Ozyman grew up listening to his mother's many stories. Ozyman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Passionate, Fighting. Flaws: Disease. Bonds: Nature, Adventurer. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Ozyman Greenbottle, Male Halfling Sorcerer 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. Tourmaline (80 gp).


Social Check DCs


Morkral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His hair is blonde and curly. His eyes are likewise blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 5 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has worked as a Sailor like his mother before him.

Motivation: He wants to get laid.

Ideals: Fighting. Bonds: Job, Has a crush, Adventurer, Immigrant. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Morkral Durthane, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 600 sp.


Social Check DCs


Flame Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she very much looks the part of a Bellfounder. She has wavy red fur. She wears round tiny glasses practically rammed into her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bellfounder arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. In the meantime she has taken over work as a Bellfounder and occasionally as a mercenary.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Flame Treat, Female Tabaxi Monk 13
Medium (6'0") Tabaxi, Lawful Good (CR 13)
Armor Class 10
Hit Points 95 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +6

Possessions: 100 pp. Peridot (20 gp). Chrysoprase (20 gp). White opal (1500 gp). Citrine (20 gp). Obsidian (4 gp). Banded agate (4 gp). Alexandrite (400 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roywyn Garrick, Female Gnome [Permalink]

Personal [hide]

Description: 3'1" and muscular, this southern woman dresses like a well dressed Unemployed does. She keeps her silver hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Roywyn took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 10 years.

Motivation: Balancing her hectic life and new Unemployed responsibilities is difficult; and to be a detective again

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job, Slave. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Roywyn Garrick, Female Gnome Expert 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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