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NPC Generator

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Advanced [show]


Brakka Cromwell, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her black boots flare out at the collars. She is portly but not overly obese. She wears a broad hat to cover her moderate length black hair. Her fierce hazel eyes like to dwell on things.

Personality: She speaks before she thinks and is too direct. She is obsessed with finding treasure.

History: The child of western immigrants she idolized her mother. Brakka was born on a far western plains where she grew up under the tutelage of her mother, an expert Carter. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Brakka never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: To be a Bricklayer again; and to reunite with her old friends

Flaws: Impulsive. Bonds: Adventurer, Immigrant, In love, Job. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Brakka Cromwell, Female Half-Orc Rogue 6
Medium (5'1") Half-Orc, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +3

Possessions: 900 gp.


Social Check DCs


Delg Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a cross on it. His tied-back hair is silver. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of goblins once and for all.

History: Delg hails from a village terrorized by goblins. He moved out north to avoid the crime he committed. He has worked as a Mayor like his mother before him.

Motivation: Wants a kiss; and he is a bit of a kleptomaniac

Ideals: Impeccable. Bonds: Enemies, Criminal record, Job, Has a crush. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Delg Orcfoe, Male Dwarf Bard 3
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)17 (+3) 11 (+0)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Aquan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp. Fire opal pendant on a fine gold chain (800 gp). Brass mug with jade inlays (500 gp). 1 Holy water. 2 Antitoxin.


Social Check DCs


Trym Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, yellow, dusty cloak. His red hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trym took refuge in the old dungeon and found the beat up trident and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Flaws: Fearful. Bonds: Job, Nature, Adventurer. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Trym Caphaxath, Male Half-Elf Adept 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 7
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 11 (+0)16 (+3) 15 (+2)7 (-2)
Skills Arcana +6, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven, Celestial, Auran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 700 gp.


Social Check DCs


Williamina Hastings, Female Human [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case, and carries rapiers. Her hair is long and blonde with streaks of golden, and is pulled back with small brown clips. Her gray eyes dart from person to person.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Williamina is combative with any and all who dare try her patience in the slightest.

History: The child of a Assassin, who enjoyed hunting, Williamina was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Williamina took refuge in the ruined castle and found the beat up rapier and armor she uses now. She inherited the family business which she has now maintained for 2 years.

Motivation: She has money and likes to spend it; and balancing her hectic life and new bookbinder responsibilities is difficult

Ideals: Fighting, Justice. Bonds: Job, Nature, Rich. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Williamina Hastings, Female Human Bard 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 3000 cp. Pink pearl (50 gp).


Social Check DCs

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