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NPC Generator

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Advanced [show]


Wrenn Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is lengthy. He has gleaming, smiling blue eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a brothel owner, Wrenn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He would like to get married and retire; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Family, Has a crush. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Wrenn Boondiggles, Male Gnome Monk 2
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs


Nuraval Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His red hair has been sun bleached extensively. His eyes are a pleasant violet.

Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 5 years old his parents immigrated from the south. He has had some formal poetry training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Artistic. Flaws: Impulsive. Bonds: Religious, Immigrant. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Nuraval Rumnaheim, Male Dwarf Druid 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Lone Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars and is in decent physical shape. Her white fur is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Flattery will make her almost putty in your hands.

History: She is the product a well kept family trust fund and as such has never really known need. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Lone managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: To pay off her debts; and she has decided she is irredeemable

Ideals: Athletic. Flaws: Selfish. Bonds: Rich, Criminal record, Debt. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Lone Candle, Female Tabaxi Adept 5
Medium (5'1") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)17 (+3) 10 (+0)17 (+3)
Skills Performance +6, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp. Aquamarine (1400 gp). Freshwater pearl (10 gp). Zircon (30 gp). Sard (30 gp). 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Full Plate.


Social Check DCs


Shadow In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy brown pantaloons and a green scarf, and a wedding ring on his left hand. His yellow fur is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Shadow has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: In love, Religious. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Shadow In the Storm, Male Tabaxi Expert 10
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Medicine +7, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: Rock crystal (40 gp). Pink pearl (120 gp). Golden yellow topaz (200 gp). Eye agate (6 gp). Zircon (40 gp). Tourmaline (120 gp). Deep blue spinel (200 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs

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