Astaro Sage, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a long, green, dusty cloak. Her red hair is still thick. She has silver eyes and a green hat with a yellow feather.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born blind and as such lacked many opportunities for work. Over the years she perfected her riding and shooting skills. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Regain custody of her son; and find a way to reverse the transformation of her sister
Flaws: Shy, Secretive, Disease. Bonds: Nature, Family. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 2000 cp.
Vlorn Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white broad hat and white clothes. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.
Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home
Ideals: Fighting. Flaws: Addict. Bonds: Job, Slave, Guardian. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 200 gp.
Rolen Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a violet tunic with green highlights, and long brown pants that bunch up around his shoes. His auburn hair is cut jaggedly and amateurishly. His gray eyes have a joyful gleam in them most of the time.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Criminal record, Slave. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 42 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 6000 gp. Alexandrite (1200 gp). Red garnet (150 gp). Eye agate (12 gp). Emerald (1200 gp). 1 Medium magic item.
Goroth Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly hammers and ceremonial daggers. His hair is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Criminal record, Immigrant. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 81 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 4000 gp. Blue quartz (6 gp). Malachite (6 gp). Tourmaline (150 gp). Sard (40 gp). Golden yellow topaz (400 gp). Eye agate (6 gp). Chrysoprase (40 gp). Chrysoprase (40 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

