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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tawna Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'11" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her right leg appears badly burned and disfigured. Her auburn hair is cut short. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She believes the world needs to unite to get rid of orcs once and for all.

History: She is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to her current location. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Flaws: Shy. Bonds: Enemies, Rich, Immigrant. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Tawna Bigheart, Female Halfling Warlock 3
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)7 (-2) 15 (+2)16 (+3)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3200 sp.


Social Check DCs


Seven Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a pastel and brown robe with the hood down. Her brown fur is lengthy. She has a tattooed face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born several months after her mother was called into army service. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now spends her time doing works of charity.

Motivation: She's in love; and she has a crush on the local performer

Ideals: Philantrophist. Flaws: Terse. Bonds: Military, Mentor, Has a crush. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Seven Fang, Female Tabaxi Monk 16
Medium (5'10") Tabaxi, Chaotic Good (CR 16)
Armor Class 15
Hit Points 81 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +7, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5

Possessions: 6000 gp. Obsidian (15 gp). Fiery yellow corundum (1000 gp). Tiger eye turquoise (15 gp). Aquamarine (1200 gp). Canary diamond (7000 gp).


Social Check DCs


Sun Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His beige fur is braided into rings. He has green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by goblins. Sun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is unsatisfied with his job; and revenge

Ideals: Persistence. Bonds: Rich, Adventurer, Enemies, Job. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Sun Treat, Male Tabaxi Cleric 1
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp.


Social Check DCs


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears a brown costume with the symbols of magic on his torso. He has moderate length auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Bertram will drive conversation. He works hard and plays hard.

History: He was born several months after his father was called into army service. He worked as a nervous Baker and found it very stressful. He became a Baker soon after.

Motivation: A rival would like him out of the picture; and further expansion of business

Ideals: Extrovert. Flaws: Hedonist. Bonds: Military, Job, Criminal record. Occupation: Baker

Voice: Hollow voice

Attributes [hide]

Bertram Hackney, Male Human Adept 11
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)16 (+3) 8 (-1)12 (+1)
Skills History +7, Persuasion +5
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven, Druidic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. Star rose quartz (80 gp).


Social Check DCs

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