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NPC Generator

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Advanced [show]


Balimaar Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. He wears his white hair up. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: His father raised him in a mountain cabin. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Religious, Nature, Adventurer. Occupation: Butcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Heiser, Male Human Barbarian 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)8 (-1) 16 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1 Antitoxin.


Social Check DCs


Harbek Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His whole body is exceptionally muscular. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Rich, Family. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Harbek Goldfinder, Male Dwarf Bard 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Aramil Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a yellow collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His brown hair is still thick. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Soapmaker father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Rich. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Aramil Dukakis, Male Half-Elf Aristocrat 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Felgrat Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black cloak and cross-gartered green stockings. He has styled his blonde hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Felgrat isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has drifted from career to career and currently works as a Beggar.

Motivation: Sabotage a competitor; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Felgrat Staurheim, Male Half-Orc Cleric 7
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)6 (-2) 14 (+2)10 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Pink pearl (110 gp). Citrine (40 gp). Black pearl (600 gp).


Social Check DCs

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