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NPC Generator

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Advanced [show]


Bucklal Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. With a patchy black beard and wild black hair. He has gleaming, smiling amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Bucklal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bucklal's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Secretive, Antagonistic. Bonds: Rich, Guardian. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Bucklal Hogcollar, Male Halfling Bard 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 290 gp.


Social Check DCs


Tethren Weary, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He is muscular with a powerful set of arms. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes, though not visible through his cowl, are red.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Body Guard business at a young age. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Racist. Bonds: Job, Religious, Adventurer. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Tethren Weary, Male Tiefling Ranger 3
Medium (5'7") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. Freshwater pearl (8 gp). Deep green spinel (40 gp). Obsidian (8 gp). 1 Everburning torch. 2 Antitoxin. 1 Thunderstones.


Social Check DCs


Drogo Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long chestnut hair reaches down to his waist. His eyes are likewise hazel.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Drogo was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He struck the Priest job and began his own company from there.

Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage

Flaws: Insane, Impulsive. Bonds: Family, Job. Occupation: Priest

Voice: Whispers

Attributes [hide]

Drogo Myerscough, Male Human Barbarian 11
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 96 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)11 (+0) 13 (+1)16 (+3)
Skills Athletics +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5

Possessions: Star ruby (500 gp).


Social Check DCs


Burgell Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing a long, tan cloak, and sports empty pouches on his belt. His auburn hair is drawn into a tight pony tail with a card scrunchie. His eyes are hazel and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Joker, Philantrophist. Bonds: Rich, Adventurer. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Burgell Wildwander, Male Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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