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NPC Generator

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Advanced [show]


Dondon Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His long auburn hair reaches down to his waist. His brown eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Glassblower in town.

History: He was born in the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Dondon began to lead the lost caravan. He became a Glassblower soon after.

Motivation: He wants revenge against illithids.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Job, Immigrant, Enemies. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Dondon Swiftwhistle, Male Halfling Bard 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 8 (-1)15 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Magnifying glass. 1 Crowbar. 1 Good lock.


Social Check DCs


Tawar Barclay, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many blue ritualistic tattoos. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair is thinning but still full. Her eyes, though not visible through her cowl, are blue.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is harsh and unforgiving.

History: Born in the east to a Courier, Tawar learned a great deal about her father's area of expertise. She found a children's book about a Half-Orc Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is compelled to act according to her religious beliefs; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, Religious. Occupation: Courier

Voice: Uses lots of figures of speech

Attributes [hide]

Tawar Barclay, Female Half-Orc Adept 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 17 (+3)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 130 gp. Amethyst (100 gp).


Social Check DCs


Quarion Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light yellow in addition to tight pants. He keeps his golden hair in a pixie cut. His eyes are hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Quarion studied abroad. After coming to the age of reason, Quarion took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted. Bonds: Military, Family, Job. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Quarion Stauffer, Male Half-Elf Monk 2
Medium (4'10") Half-Elf, Neutral Good (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 1300 sp.


Social Check DCs


John Alston, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and auburn. His hazel eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Fisher in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Fisher.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Athletic, Joker, Gifted. Bonds: Job. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

John Alston, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Terran
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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