Dûgz Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white trousers with blue and red striped suspenders. He wears various colorful collared shirts. He carries with him a set of halberds on his belt, each one with a ruby on the hilt. He has blonde hair. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.
History: He was born into a rich family. Dûgz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Fighting. Flaws: Disease. Bonds: Military, Rich, Adventurer. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 16)
Armor Class 13
Hit Points 113 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 900 pp. Brass mug with jade inlays (500 gp). Silver chalice with lapis lazuli gems (90 gp). Gold music box (2000 gp). Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Medium magic item. 1 Medium magic item.
Dain Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his red hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Dain speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.
History: Born to a Baker, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Impeccable, Fighting. Flaws: Fearful. Bonds: Poor. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Just what you see.
Sarai Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female wears a custom-built plate barding that's adorned with red lining and desert motifs. She is tall, broad shouldered and powerfully built. She wears her brown hair down. Her eyes are green.
Personality: She will rave to anyone who will listen. She does not believe in violence as a means to an end. She is a dedicated Mayor but believes her peers are too gung-ho.
History: Gifted from a young age, Sarai studied abroad. Her childhood dream was to be a Barber, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants her loneliness to end; and wants to open a new tavern
Ideals: Pacifist, Gifted. Flaws: Insane. Bonds: Job, Has a crush. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6
Possessions: 700 gp.
Loopmottin Murnig, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears light armors faded through time and improper care. With wild chestnut hair. Her eyes are gray and catlike.
Personality: She is happy with her job as a Apothecary. She turns her eye from what people do, preferring to live and let live. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the east to a Apothecary, Loopmottin learned a great deal about her mother's area of expertise. Her first spouse was a Engraver, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She then took over the family business and is one of the better Apothecary for hire.
Motivation: An old rival family wants her found.
Flaws: Fearful. Bonds: Job, Family. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 9 (-1) | 18 (+4) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
Possessions: 17000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


