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NPC Generator

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Advanced [show]


Hrathy Alston, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears clothing that is held on in multiple layers but all of it is in poor condition. She sports black long hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is extraordinarily eccentric. She believes the world needs to unite to get rid of illithids once and for all.

History: Sold as a small child to a slaver, Hrathy was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.

Motivation: Many illithids want her driven away; and a deep hatred of illithids

Ideals: Athletic. Flaws: Insane. Bonds: Poor, Enemies, Mentor. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Hrathy Alston, Female Half-Orc Fighter 9
Medium (5'6") Half-Orc, True Neutral (CR 9)
Armor Class 13
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills History +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Giant
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1900 gp. Jasper (80 gp). White pearl (50 gp). Sard (80 gp). White pearl (50 gp). Star rose quartz (80 gp). Smoky quartz (80 gp). Rhodochrosite (15 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Lewis Harlan, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown top hat and brown clothes. He has styled his auburn hair well, parting it to the left. His eyes are a pleasant hazel.

Personality: Lewis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He pushes his goals aggressively. He is also a coward if confronted.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He has never given up on his writing dream.

Motivation: He feels threatened by others.

Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Slave. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Lewis Harlan, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aldous Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He keeps his chestnut hair in a flapper bob. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Sellsword business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He now travels the world, in search of power and loot.

Motivation: Revenge; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Job, Adventurer, Enemies. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Aldous Dudley, Male Human Sorcerer 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Antinua Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a violet shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has moderate length white hair. She wears crescent spectacles with a black brim.

Personality: Antinua hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Antinua is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has never given up on her music dream.

Motivation: Doesn't want to be a Beggar and was forced into it by her family; and to unite with her sister

Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Family. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Antinua Martell, Female Half-Elf Expert 10
Medium (5'5") Half-Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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