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NPC Generator

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Advanced [show]


Jak Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a shield on his belt. He is portly but not overly obese. His chestnut hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Rich. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Jak Brightmoon, Male Halfling Paladin 9
Small (2'11") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 65 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)8 (-1) 11 (+0)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. Smoky quartz (50 gp). Sardonyx (50 gp). Jade (100 gp). Tiger eye turquoise (4 gp). Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wiggens Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man wears tan painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears his blonde hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Wiggens and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Wiggens Wildwander, Male Gnome Rogue 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)4 (-3) 14 (+2)14 (+2)
Skills Medicine +4, Religion -1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Cumpen Turen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tan leather gloves, a tan jacket, and tight pants. She wears her hair in dreadlocks. She has a dull look in her gray eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was raised in a island tribe. She was an apprentice working in her mother's forge. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she desires power and/or immortality

Flaws: Emotional. Bonds: Adventurer, Nature, Job, Enemies. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Cumpen Turen, Female Gnome Expert 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 8 (-1)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Flame In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He dresses in pastel turtlenecks beneath a brown coat with red slacks. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.

History: Flame was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Secretive. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Flame In the Storm, Male Tabaxi Paladin 3
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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