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NPC Generator

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Advanced [show]


Melissa Clayton, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears brown trousers with tan and black striped suspenders. She wears various colorful collared shirts. Her clothes are grease stained in places. Her tied-back hair is red. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She believes the world needs to unite to get rid of illithids once and for all.

History: Melissa hails from a village terrorized by illithids. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: A deep hatred of illithids; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Depressed. Bonds: Poor, Immigrant, Enemies. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Melissa Clayton, Female Human Expert 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 17 (+3)16 (+3)
Skills Insight +6, Performance +6
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Kansif Walcott, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear ponchos typically of a light white in addition to tight pants. She wears a small hat to hide her balding. She has blue eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a pair of adventurers, Kansif grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kansif took refuge in the ruined castle and found the beat up lance and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: An old rival family wants her found; and doesn't want to be a layabout and was forced into it by her family

Ideals: Passionate. Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kansif Walcott, Female Half-Orc Adept 2
Medium (4'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 11 (+0)7 (-2)
Skills Intimidation +0, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. He has a small bristly mustache and wavy silver hair. His hazel eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Enemies, Debt. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Warrior 12
Small (2'10") Halfling, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 39 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 7 (-2)12 (+1) 11 (+0)9 (-1)
Skills Athletics +1, History +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 3d10-3, Ranged +7 / 3d10+3, Grapple +5

Possessions: 1000 gp. Onyx (70 gp). White pearl (150 gp). Golden yellow topaz (500 gp). White pearl (150 gp). Tiger eye turquoise (9 gp). Eye agate (9 gp). Peridot (70 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Langston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown armored body suit, with a simple red line shooting up and back down, and a wedding ring on his right hand. He wears his hair in dreadlocks. His green eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: In love. Occupation: Server

Voice: American accent

Attributes [hide]

Frederick Langston, Male Human Druid 10
Medium (6'3") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)10 (+0) 17 (+3)11 (+0)
Skills Athletics +7, History +4
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 290 pp.


Social Check DCs

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