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NPC Generator

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Advanced [show]


Symma Offund, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses in tan turtlenecks beneath a grey coat with violet slacks. Her blonde hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Sold as a small child to a wizard, Symma was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Some 7 years later her spouse died after the birth of her son. Heartbroken, Symma never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insane. Bonds: In love, Mentor, Religious. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Symma Offund, Female Gnome Ranger 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 9000 sp. Red-brown spinel (110 gp). Banded agate (14 gp).


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. His red fur is lengthy and is close to two feet long. He has several tiny opal earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Gale In the Wind, Male Tabaxi Commoner 8
Medium (6'8") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)8 (-1) 16 (+3)18 (+4)
Skills Deception +7, Stealth +5
Senses Passive Perception 13
Languages
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Gold dragon comb with red garnet eye (1800 gp). A roughly beaten golden orb (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dreali Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. With bright auburn hair and a scraggly beard. His brown unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Sellsword profession.

History: He was born in the north, but his parents moved at a very young age to the west. When Dreali reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Scribe soon after.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Flaws: Disease, Shy. Bonds: Job, Immigrant, Military. Occupation: Scribe

Voice: German accent

Attributes [hide]

Dreali Floshem, Male Half-Elf Rogue 15
Medium (5'1") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 62 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 8 (-1)16 (+3)
Skills Arcana +7, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2

Possessions: 4000 gp. Black star sapphire (900 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Jasper (50 gp). Malachite (10 gp). Star ruby (900 gp). Blue quartz (10 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His black hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up sword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insane. Bonds: Adventurer, Nature. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Jocelyn Xiloscient, Male Half-Elf Commoner 3
Medium (5'8") Half-Elf, Lawful Evil (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)17 (+3) 8 (-1)13 (+1)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Elven, Ignan, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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