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NPC Generator

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Advanced [show]


Az-Rans Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He is bristling with hidden weapons, mostly ceremonial daggers and morningstars. He has styled his auburn hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves singing and to teach people singing more than just about anything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Seeks redemption; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Insomniac. Bonds: Criminal record, Family, Job, Debt. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Az-Rans Kensley, Male Half-Orc Barbarian 6
Medium (5'5") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 62 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Medicine +4, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Hayden, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is lengthy and is close to two feet long. She has green eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the south, but her parents moved at a very young age to the north. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She then took over the family business and is one of the better Shepherd for hire.

Motivation: She'd like to take her coworkers down a peg; and to be a scribe again

Flaws: Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Mary Hayden, Female Human Aristocrat 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. A roughly beaten golden orb (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp).


Social Check DCs


Gynnie Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a custom-built plate barding that's adorned with white lining and desert motifs. She sports a flattop hair cut. Her fierce brown eyes like to dwell on things.

Personality: Gynnie is depressed about a lot of things. She tends to be a nihilist. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A deep hatred of goblins; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Adventurer, Enemies. Occupation: Actor

Voice: Whispers

Attributes [hide]

Gynnie Stoutman, Female Halfling Fighter 5
Small (2'9") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 42 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +7, Arcana +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +6

Possessions: Just what you see.


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: Calm and collected, he is a well trained Navigator. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Arnold never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Bonds: Job, Criminal record, In love, Adventurer. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Arnold Spaulding, Male Human Fighter 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Auran, Celestial, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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