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NPC Generator

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Advanced [show]


Matilda Shelly, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman likes to wear ponchos typically of a light grey in addition to tight pants. She keeps her silver hair in a flapper bob. Her eyes, though not visible through her cowl, are green.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She would rather hide behind her crafts than deal with other people.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gifted student she started as a Herbalist, but she got bored and became a Servant. She has achieved small success as a Servant.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Artistic. Flaws: Shy, Disease, Insomniac. Bonds: Poor, Job. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Matilda Shelly, Female Human Aristocrat 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Dondon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Justice. Flaws: Racist. Bonds: Rich, Enemies. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Dondon Jamjar, Male Halfling Rogue 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. This brown eyed southerner is not easily forgotten.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Aramil's homeland. Aramil decided to take the middle way and become a bodyguard. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Insane. Bonds: Slave, Criminal record, Immigrant. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Aramil Sylvaranth, Male Elf Barbarian 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Burgell Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He is portly but not overly obese. His chestnut hair is thinning but still full. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Burgell embodies much of what other species detest in the Gnomes. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Burgell was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Burgell's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Burgell and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Religious. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Burgell Pilwicken, Male Gnome Warrior 14
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 142 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)12 (+1) 10 (+0)11 (+0)
Skills Insight +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and ruby ring (8000 gp). Brass mug with jade inlays (300 gp). A silver and pearl hairclip (70 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Cloth of gold vestments (80 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Medium magic item.


Social Check DCs

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