Kyle Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He wears his chestnut hair down. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Gifted, Fighting. Bonds: Criminal record. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
Possessions: 700 sp. 8 Acid flasks.
Hadarai Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. With bright red hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.
Personality: Hadarai wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Disciplined, Justice. Flaws: Antagonistic. Bonds: Criminal record, Religious. Occupation: Engraver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 300 gp.
Mehen Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His rusty crest is lengthy. His gold eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His father raised him in a mountain cabin. Through the years after Mehen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Mehen's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Shy, Impulsive, Antagonistic. Bonds: Rich, Nature. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 700 gp. Freshwater pearl (5 gp). Malachite (5 gp). Alexandrite (1000 gp). Chalcedony (20 gp).
Varis Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern man wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Athletic, Impeccable. Bonds: Criminal record, Religious, Enemies. Occupation: Unemployed
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 66 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


