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NPC Generator

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Advanced [show]


Margery Kenley, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is physically well-built. Her brown hair is well kept. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Margery embodies much of what other species detest in the Humans. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to loving parents in a slum to the east. Margery was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Margery decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Revenge; and she is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record, Enemies. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Margery Kenley, Female Human Expert 11
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 41 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 10 (+0)16 (+3)
Skills Intimidation +7, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Doudra Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She has a large black mantle and cape that has been intricately interwoven into her grey robe. Her whole body is exceptionally muscular. Her copper crest is knotted and matted. She has several tiny aquamarine earrings on each ear.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of western immigrants she idolized her father. Her first spouse was a Glassblower, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Immigrant, Rich, Family, Slave. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Doudra Linxakasendalor, Female Dragonborn Bard 2
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 7 (-2)9 (-1) 15 (+2)14 (+2)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp.


Social Check DCs


Tricking On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length red fur. Her yellow eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is a bit of a kleptomaniac; and to be a merchant again

Ideals: Joker. Bonds: Enemies, Immigrant, Job, Criminal record. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tricking On the Mountaintop, Female Tabaxi Cleric 10
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Persuasion +6, Survival +7
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 1600 gp. An abacus with copper, silver and gold markers (170 gp).


Social Check DCs


Dagger Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a brown and pastel robe with the hood down. His brown fur is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dagger took refuge in the old dungeon and found the beat up halberd and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and regain custody of his daughter

Flaws: Impulsive, Disease. Bonds: Immigrant, Family, Nature. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Dagger Of Wine, Male Tabaxi Commoner 10
Medium (5'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 55 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. Tiger eye turquoise (14 gp). 1 Minor magic item.


Social Check DCs

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