Ridaro Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a violet vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her violet boots flare out at the collars. She has a penchant for wearing a ring with an oversized amber on her left hand. Her brown hair, when down, is lengthy. Her hazel eyes peer out from beneath her top violet hat.
Personality: Cocky and sure of herself, she believes she is the best Farmer born in the past three hundred years. She would rather hide behind her crafts than deal with other people.
History: She was born into a rich family. Her mother was very strict, and drilled into her lessons on being the perfect lady. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Artistic, Impeccable. Flaws: Shy. Bonds: Rich, Job. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp.
Drusilia Lathalas, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears bulky blue painted plate armor. Her moppish chestnut hair is in a traditional bowl cut. Her eyes are green and catlike.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is able to fit into much smaller and tighter spaces than normal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's looking for her big break; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 54 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Blue quartz (16 gp). Bloodstone (50 gp). Jade (80 gp). Moss agate (16 gp). Carnelian (50 gp). Citrine (50 gp). Freshwater pearl (16 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp).
Ulblyn Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a red suit, black shirt, and grey tie. His chestnut hair is slicked back into a classic pompadour. His hazel eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Ulblyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered east to less war torn lands. He inherited the family business which he has now maintained for 14 years.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Antagonistic, PTSD. Bonds: Job, Adventurer. Occupation: Scribe
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 600 gp. Gold music box (1000 gp). Jeweled electrum ring (2000 gp). An abacus with copper, silver and gold markers (140 gp).
Meena Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" northern woman, she has a large blue mantle and cape that has been intricately interwoven into her pastel robe. Her blonde hair is lengthy. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She believes the world needs to unite to get rid of goblins once and for all.
History: She was raised in a mountains tribe. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing her studies, news broke out that her hometown was attacked by goblins. Meena was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She wants to meet her childhood hero; and revenge
Ideals: Passionate. Flaws: Addict. Bonds: Enemies, Nature, Adventurer. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 152 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 21 (+5) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Dwarven, Auran
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
Possessions: 5000 gp. Deep blue spinel (1400 gp). Azurite (7 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.
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