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NPC Generator

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Advanced [show]


Harbek Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His moppish black hair is in a traditional bowl cut. He has several tiny amber earrings on each ear.

Personality: Harbek wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Weaver, but he got bored and became a Body Guard. He now owns his own business.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Disciplined. Bonds: Immigrant, Rich, Job. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Harbek Foamtankard, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)5 (-3) 10 (+0)9 (-1)
Skills Intimidation +1, Religion -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2 Tanglefoot bags.


Social Check DCs


Lucan Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his black hair in a pixie cut. His hazel eyes peer out from beneath his broad yellow hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of eastern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur. Flaws: Shy, Impulsive. Bonds: Immigrant. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Lucan Amastacia, Male Half-Elf Cleric 5
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Gnome, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Hunter Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears violet leather gloves, a violet jacket, and tight pants. His moppish black hair is in a traditional bowl cut. This hazel eyed southerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Half-Elves. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a wizard, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: Marry his brother to traveling adventurers; and expand his business

Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Job, Family. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Hunter Brinker, Male Half-Elf Commoner 6
Medium (4'9") Half-Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)8 (-1) 10 (+0)13 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4

Possessions: Banded agate (11 gp).


Social Check DCs


Ahrim Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of longswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and curly. His eyes, though not visible through his cowl, are gold.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. In his 17th year, his parents were killed by a drow raid, leaving Ahrim alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow

Ideals: Fighting, Optimist, Artistic. Bonds: Rich, Enemies. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Ahrim Blessing, Male Tiefling Ranger 4
Medium (6'1") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)20 (+5) 12 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic, Auran, Abyssal, Orc, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs

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