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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Justin Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Gifted from a young age, Justin studied abroad. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He left for the south, certain he would find work there.

Motivation: Many dire rats want him driven away; and to get a good night's sleep

Ideals: Artistic, Gifted. Flaws: Insomniac, Shy. Bonds: Immigrant. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Justin Gentry, Male Human Barbarian 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp. 1 Superior lock.


Social Check DCs


Serpent Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His orange fur is kept up in a ponytail inside a deerstalker hat. His fierce yellow eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 7 years old his parents immigrated from the south. His family was turned out during the war. He and his family wandered south to less war torn lands. He left for the south, certain he would find work there.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Opinionated. Flaws: PTSD. Bonds: Slave, Immigrant, Family. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Serpent Peak, Male Tabaxi Barbarian 2
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 180 gp. Moss agate (13 gp). Jade (80 gp). 1 Silver holy symbol.


Social Check DCs


William Hampton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting grey shirt and pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic, Disease. Bonds: Slave, Adventurer. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

William Hampton, Male Human Expert 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Athletics +0, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +0

Possessions: 400 sp.


Social Check DCs


Drogo Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His golden hair is braided into rings. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Miller, Drogo learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by goblins. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To settle down with his crush; and wants to open a new tavern

Bonds: Job, Rich, Military, Enemies, Has a crush. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Drogo Mystralath, Male Half-Elf Warlock 9
Medium (4'9") Half-Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnome
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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