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NPC Generator

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Advanced [show]


Mardnab Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. She carries a battered greatsword and tarnished nunchaku as well. With bright auburn hair. She wears crescent spectacles with a black brim.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is able to fit into much smaller and tighter spaces than normal.

History: Born to a Slave Trader, her father struggled to pay the bills. In her 14th year, her parents were killed by a brigands raid, leaving Mardnab alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Enemies, Poor. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Mardnab Dunben, Female Gnome Ranger 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)10 (+0) 7 (-2)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, but even with his fine clothing he looks run-down. He has white fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his father.

History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Layabout has made it difficult for him to sleep.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Poor, Job. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Quick In the Wind, Male Tabaxi Druid 8
Medium (6'1") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Acrobatics +6, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 10000 sp. Black pearl (900 gp). Deep blue spinel (900 gp). Obsidian (12 gp). Pink pearl (40 gp).


Social Check DCs


Jo Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman wears an entirely red suit with blue socks and a vest with buckled shoes. Her clothes are grease stained in places. She wears her hair in dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She cannot resist a sob story and will often dote over anyone who has one.

History: When she was but 7 years old her parents immigrated from the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Philantrophist. Bonds: Poor, Immigrant, Job. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Jo Greenleaf, Female Halfling Paladin 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Eye agate (11 gp). Black pearl (900 gp). Coral (100 gp). Aquamarine (900 gp).


Social Check DCs


Oriff Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She is portly but not overly obese. She has shaved her head bald. She is baby faced.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her father was a soldier and died while she was still young. Oriff was left her father's suit of armor and trained in its use and care. She has drifted from career to career and currently works as a Beggar.

Motivation: She has passion for adventuring and risk; and balancing her hectic life and new beggar responsibilities is difficult

Ideals: Philantrophist, Artistic. Bonds: Job, Military, Adventurer. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Oriff Orcfoe, Female Dwarf Druid 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)16 (+3) 4 (-3)10 (+0)
Skills Arcana +5, Medicine -1
Senses Passive Perception 7
Languages Common, Dwarven, Orc, Gnoll, Giant
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs

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