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NPC Generator

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Advanced [show]


Margery Alston, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She sports a flattop hair cut. She has a dull look in her gray eyes.

Personality: She dislikes all the random violence that takes place in the north. She receives visions of the future at random moments

History: From birth she was tutored by a cruel and relentless mentor. Margery was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Dyer. She left for the north, certain she would find work there.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Pacifist, Gifted. Flaws: Depressed. Bonds: Mentor, Immigrant. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Margery Alston, Female Human Aristocrat 11
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills Deception +5, Insight +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1500 gp. Lapis lazuli (15 gp). Aquamarine (1200 gp). Moss agate (15 gp). White pearl (70 gp). Golden yellow topaz (1200 gp). Emerald (400 gp). Chrysoberyl (70 gp). Red garnet (70 gp). Brown-green garnet (70 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Thomas Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in yellow turtlenecks beneath a violet coat with white slacks. He keeps his brown hair in a flapper bob. His eyes are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Slave Trader. He has achieved small success as a Slave Trader.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Joker. Flaws: Disease. Bonds: In love, Job, Adventurer. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

Thomas Berevan, Male Half-Elf Ranger 4
Medium (5'0") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 18 (+4)14 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Tordrid Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is physically well-built. Her silver hair is cut jaggedly and amateurishly. She has hazel eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Tordrid was raised in a hard working conservative environment. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a Adventurer soon after.

Motivation: Further expansion of business; and she has money and likes to spend it

Flaws: Antagonistic. Bonds: Family, Job, Criminal record, Rich. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Tordrid Goldfinder, Female Dwarf Monk 7
Medium (3'10") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Ignan, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Black pearl (1000 gp).


Social Check DCs


Millicent Holton, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a grey coat over a brown low-cut shirt, and a broad hat upon her head. Her red hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to loving parents in a slum to the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker. Bonds: Adventurer, Criminal record, Poor, Enemies. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Millicent Holton, Female Human Ranger 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 30 gp.


Social Check DCs

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