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NPC Generator

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Advanced [show]


Megged Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a worn and beaten armor. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Megged is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.

History: Megged lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Megged never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Extrovert. Bonds: Has a crush, Family, In love, Adventurer. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Megged Everly, Male Half-Orc Rogue 2
Medium (5'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)3 (-4) 14 (+2)12 (+1)
Skills Acrobatics +1, Investigation -2
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1200 sp. 2 Smokesticks.


Social Check DCs


Gnarsh Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is red. His eyes are green.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gnarsh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants revenge against orcs.

Ideals: Gifted. Flaws: Secretive. Bonds: Religious, Enemies. Occupation: Bookbinder

Voice: Speaks with a cold

Attributes [hide]

Gnarsh Digby, Male Half-Orc Cleric 7
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 7 (-2)14 (+2) 8 (-1)12 (+1)
Skills Insight +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc, Infernal, Giant
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Zephan Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears green painted combat armor at almost all times. He has dyed his greying silver hair a little too much giving a sharp silver color. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born several months after his mother was called into army service. A gifted student he started as a Farmer, but he got bored and became a Sailor. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Farmer again.

Flaws: Addict. Bonds: Job, Criminal record, Military. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Zephan Pursuit, Male Tiefling Cleric 1
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)15 (+2) 17 (+3)14 (+2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 4000 cp. Jet (130 gp). 3 Alchemist’s fire.


Social Check DCs


Lone Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, brown cloak. He wears a wide-brimmed hat to cover his moderate length lavender fur. His yellow eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Lone is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of a Adventurer, who enjoyed hunting, Lone was taken on many hunting expeditions. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent mother

Ideals: Gifted. Bonds: Nature, Family, Adventurer. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Lone Of Snakes, Male Tabaxi Commoner 8
Medium (5'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 14
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)10 (+0) 5 (-3)15 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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