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NPC Generator

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Advanced [show]


Rael Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered brown stockings. He is portly but not overly obese. His chestnut hair is cut short. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Lazy, Impulsive. Bonds: Rich. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Rael Erenaeth, Male Elf Sorcerer 9
Medium (4'7") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 14 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 15 (+2)15 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Elven, Orc
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1700 gp. Deep green spinel (90 gp). Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting green shirt and pants. His gold crest is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Zedaar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zedaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zedaar. He now owns his own business.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Military, Job, Criminal record, Family. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Zedaar Tiammanthyllish, Male Dragonborn Wizard 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 55 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrow Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast island. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Darrow's homeland. Darrow decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Darrow Stoutman, Male Halfling Cleric 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 50 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)12 (+1) 9 (-1)11 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quilla Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her silver hair is lengthy. She is baby faced.

Personality: She has always had a great fascination with Human culture. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Map Maker, but she was a colossal failure. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: She is compelled to act according to her religious beliefs; and human compassion

Flaws: Racist, Impulsive, Disease. Bonds: Job, Religious. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Quilla Gummen, Female Gnome Expert 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Rose (20 gp). 1 Minor magic item.


Social Check DCs

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