Caramip Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear tan tank tops with brown skirt. Her golden hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She got into the Barber business at a young age. Caramip liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and further expansion of business
Ideals: Passionate. Bonds: Poor, Slave, Job, Nature. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 33000 sp. Sard (60 gp).
Falkrunn Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is dressed in a clean brown cloak covering her clean studded leather. Her hair is black and curly. She has green eyes and a brown hat with a violet feather.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Falkrunn lived on a farm with her mother, near the main road leading to a nearby town. After coming to the age of reason, Falkrunn took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by illithids. Falkrunn was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She feels threatened by others; and wants to raise her children well
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Family, Enemies. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 8)
Armor Class 9
Hit Points 51 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 18 (+4) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (2500 gp).
Emeny Musumeci, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a faded coat and loose pants complete with wide-brimmed hat. Her long white hair reaches down to her waist. Her blue eyes are passionate and lively.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She was raised in a mountains tribe. Her parents enrolled her in a Expert school at a young age so that she could practice her arcane talents. Due to her spouse's obsession with being a Farmer they were divorced and she won custody of their son. She worked as a Map Maker, and she later adopted a second son.
Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and she's repulsed by the pc
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp.
Nurkara Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with broad hat. She carries with her a set of crossbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has a very tight haircut. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Sold as a small child to a slaver, Nurkara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Mentor, Nature. Occupation: Banker
Voice: Sounds elderly
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 68 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 200 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Silver ewer (20 gp). Fire opal pendant on a fine gold chain (700 gp). Gold music box (3000 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (2600 gp).
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Their contribution stands as a beacon of hope for all adventurers!


