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NPC Generator

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Advanced [show]


Dench Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His long black hair reaches down to his waist. His fierce hazel eyes like to dwell on things.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Dench lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Dench was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dench's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers.

Flaws: Racist, Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Dench Woods, Male Half-Orc Warrior 3
Medium (6'2") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)7 (-2) 9 (-1)14 (+2)
Skills Arcana +0, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).


Social Check DCs


Bendoo Tindall, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and sports white clothing, slightly heavier than average wear. Her golden hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She is the product a well kept family trust fund and as such has never really known need. Her childhood dream was to be a Interpreter, but she was a colossal failure. She has dedicated herself to building a better trade route.

Motivation: She's looking for her big break.

Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Rich, Adventurer. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Bendoo Tindall, Female Half-Orc Fighter 1
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Arcana +1, Athletics +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +5

Possessions: 140 gp.


Social Check DCs


Oskar Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his sai ready. His hair is long and silver with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His eyes, though not visible through his cowl, are amber.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. A gifted student he started as a Jeweler, but he got bored and became a Mercenary. He has dedicated himself to building a better village for his children.

Motivation: To be a Jeweler again.

Ideals: Fighting, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Oskar Balderk, Male Dwarf Cleric 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 52 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Aquan, Druidic
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 200 pp. Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his sword always slung over his shoulder. He carries with him a set of swords on his belt, each one with a opal on the hilt. He wears a feathered hat to hide his balding. His red eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a great chef.

History: Dazzazn was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Ideals: Fighting, Gifted. Bonds: Enemies, Poor, Adventurer. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Dazzazn Beryntolthropal, Male Dragonborn Cleric 4
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp.


Social Check DCs

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