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NPC Generator

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Advanced [show]


Eberk Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and yellow handkerchief worn on his left side. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.

Personality: Eberk hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the east, but his parents moved at a very young age to the south. He was an apprentice working in his father's forge. He struck the Detective job and began his own company from there.

Motivation: To be a Sculptor again; and a deep hatred of giants

Ideals: Artistic, Impeccable. Bonds: Immigrant, Job, Enemies. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Eberk Frostbeard, Male Dwarf Druid 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 86 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 18 (+4)10 (+0)
Skills Medicine +8, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654433200

Possessions: Black pearl (900 gp). Brown diamond (6000 gp). Blue quartz (5 gp). Silver pearl (60 gp). Smoky quartz (20 gp). Banded agate (5 gp). Tiger eye turquoise (5 gp). Black pearl (900 gp). Violet garnet (900 gp).


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses like a well dressed Dyer does. His brown hair is knotted and matted. His eyes are hazel and catlike.

Personality: He dislikes all the random violence that takes place in the west. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gerald's homeland. Gerald decided to take the middle way and become a bodyguard. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and further expansion of business

Ideals: Pacifist, Gifted, Fighting. Bonds: Job, Immigrant. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Gerald Mitchell, Male Human Sorcerer 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)16 (+3) 9 (-1)13 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Druidic, Terran, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Deep blue spinel (200 gp).


Social Check DCs


Uraim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Uraim's homeland. Uraim decided to take the middle way and become a bodyguard. During his travels, Uraim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Uraim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Uraim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Religious, Adventurer. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Uraim Ungart, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 7 (-2)7 (-2)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. Smoky quartz (60 gp). Malachite (11 gp). 1 Healer’s kit.


Social Check DCs


Aerdeth Cithreth, Male Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy auburn beard and wild auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Adventurer, Poor. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Aerdeth Cithreth, Male Elf Bard 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)6 (-2) 11 (+0)15 (+2)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 8000 cp.


Social Check DCs

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