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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Yeardley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears brown painted combat armor at almost all times. Her auburn hair is knotted and matted. Her fierce brown eyes like to dwell on things.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She also is a firm believer in the womanly ideal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to find somewhere to settle down

Flaws: Mundane, Impulsive. Bonds: Rich, Enemies. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Heather Yeardley, Female Human Monk 2
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 120 pp. Large well-done wool tapestry (300 gp). Silver chalice with lapis lazuli gems (160 gp). Finely wrought small gold bracelet (30 gp).


Social Check DCs


Kipper Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky tan painted plate armor. He sports a long brown beard, and similarly colored long hair. His brown eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Kipper will drive conversation. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered writing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Immigrant, Religious. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Kipper Leffery, Male Gnome Warrior 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has done his best to style his red hair to look like a famous performer. This blue eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He has all his life been fascinated with singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Artistic. Flaws: Disease. Bonds: Job, Family. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Gerald Paxton, Male Human Barbarian 11
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 86 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 1700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses in red turtlenecks beneath a blue coat with green slacks. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: Stannor was born in the east. At a young age he loved to build and create. Stannor abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Stannor Greenbottle, Male Halfling Expert 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)7 (-2) 10 (+0)14 (+2)
Skills Insight +3, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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