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NPC Generator

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Advanced [show]


Torgga Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a robe, a symbol of magic around her neck, and a glaive on her belt. Her brown hair, when down, is lengthy. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Energy wise she seems alert and responsive.

History: She comes from a rich northern family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Ideals: Fighting, Professionalism. Flaws: Emotional. Bonds: Rich, In love. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Torgga Gorunn, Female Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1100 sp.


Social Check DCs


Oriel Rylan, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. Her hair is cut close to her head. Her fierce amber eyes like to dwell on things.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a criminal king-pin and mafia family Oriel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oriel decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To be a Sailor again; and she has decided she is irredeemable

Ideals: Joker. Flaws: Impulsive. Bonds: Criminal record, Enemies, Job. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Oriel Rylan, Female Human Sorcerer 6
Medium (5'5") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 9 (-1)8 (-1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Just what you see.


Social Check DCs


Nicor Glory, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly white, has prominent grey streaks. His eyes are silver and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a brothel owner, Nicor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Nicor's homeland. Nicor decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Nicor Glory, Male Tiefling Warrior 7
Medium (5'7") Tiefling, Chaotic Good (CR 7)
Armor Class 9
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)9 (-1) 11 (+0)12 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 800 gp.


Social Check DCs


Borun Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and brown with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His eyes are blue and catlike.

Personality: He is calm most of the time but flees social interaction. As long as the job gets done he does not care how it got done.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Borun was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Stylist for hire.

Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Shy, Mundane. Bonds: Military, Job. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Borun Greenbottle, Male Halfling Rogue 2
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)14 (+2) 7 (-2)10 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 8
Languages Common, Halfling, Giant, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 sp. 1 Silk rope.


Social Check DCs

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