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NPC Generator

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Advanced [show]


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His yellow fur is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.

History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Entrepeneur. Bonds: Enemies, Poor, Family. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

Dagger In the Wind, Male Tabaxi Barbarian 1
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp. Rock crystal (60 gp).


Social Check DCs


Great Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Butcher does. She has styled her red fur well, parting it to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Great studied abroad. Her arcane abilities were realized during a raid on her village. She has set out to sabotage the competition.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Disciplined, Gifted. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Great Mirror, Female Tabaxi Adept 7
Medium (4'7") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 12 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)17 (+3) 19 (+4)16 (+3)
Skills Acrobatics +4, Perception +7
Senses Passive Perception 17
Languages Common, Druidic, Giant, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 8000 sp. Red garnet (120 gp). Violet garnet (1200 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Fenriz Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a Stetson hat to cover his moderate length purple hair. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Fenriz lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their daughter. He worked as a Masseuse, and he later adopted a second daughter.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Addict. Bonds: Job, Family, Adventurer. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Fenriz Peace, Male Tiefling Cleric 2
Medium (6'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)17 (+3) 10 (+0)16 (+3)
Skills Athletics +5, Stealth +1
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Draconic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Balam Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of warhammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying purple hair a little too much giving a sharp purple color. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Shy, Mundane, Insane. Bonds: Religious. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Balam Nowhere, Male Tiefling Aristocrat 1
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Tourmaline (50 gp). 1 Average lock.


Social Check DCs

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