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NPC Generator

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Advanced [show]


Curran Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright white suits and hats. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Disease. Bonds: Job, Rich, Family, Criminal record. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Curran Tallfellow, Male Halfling Monk 7
Small (3'1") Halfling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)15 (+2) 16 (+3)15 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. A roughly beaten golden orb (170 gp). Old masterpiece painting (2400 gp). 1 Minor magic item.


Social Check DCs


Jane Langley, Female Human [Permalink]

Personal [hide]

Description: Standing 5'1", this woman is generally shirtless and showing off her tattooed chest. She has styled her black hair well, parting it to the left. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She pushes her goals aggressively. She is also a coward if confronted.

History: Jane was raised in a hard working conservative environment. Her father had invested heavily in several trade routes and wanted her to inherit them. She's also a talented Servant, but doesn't like to broadcast it.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Disease, Fearful. Bonds: Job, Rich, Criminal record. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Jane Langley, Female Human Fighter 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Amethyst (80 gp).


Social Check DCs


Grisha Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Grisha was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by drow. Grisha was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: To unite with his sister.

Flaws: Secretive. Bonds: Enemies, Family, Rich. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Grisha Beitz, Male Half-Orc Warrior 4
Medium (6'3") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Naivara Berevan, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing colorful clothing, dressed as a Architect. Her brown hair is well kept. Her otherwise smooth face is marked with small tiny scars.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Naivara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero.

Ideals: Athletic, Philantrophist, Joker. Bonds: Military, Adventurer. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Naivara Berevan, Female Elf Paladin 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 11 (+0)7 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Aquamarine (300 gp). 1 Average lock. 1 Disguise kit. 1 Bullseye lantern.


Social Check DCs

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