Dynamic Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears light armors faded through time and improper care, she is not a threatening figure. She wears her red fur up. Her copper eyes dart from person to person.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 15th year, her parents were killed by a giants raid, leaving Dynamic alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist. Bonds: Job, Religious, Enemies. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 9
Hit Points 85 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Giant, Dwarven, Gnome
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1700 gp. Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'4" northern man, he wears a violet armored body suit, with a simple red line shooting up and back down. He wears a feathered hat to cover his moderate length auburn hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Joker. Bonds: Rich, Military. Occupation: Navigator
Voice: American accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 15)
Armor Class 9
Hit Points 53 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Alexandrite (900 gp). Golden yellow topaz (900 gp). Star ruby (1400 gp). Zircon (70 gp). Coral (40 gp). Onyx (70 gp). Smoky quartz (70 gp). Hematite (5 gp). Iolite (70 gp). Jasper (70 gp). Aquamarine (900 gp). Black pearl (900 gp). Star rose quartz (70 gp). Lapis lazuli (5 gp). Golden yellow topaz (900 gp). Hematite (5 gp). 1 Medium magic item.
Ur-Lisak Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in white turtlenecks beneath a blue coat with tan slacks. His red hair is kept up in a ponytail inside a feathered hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Ur-Lisak is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.
Motivation: He loathes his own lifestyle; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Insane, Depressed, Fearful. Bonds: Religious. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3 Tanglefoot bags.
Ogg Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a white armored body suit, with a simple brown line shooting up and back down. His white hair has been sun bleached extensively. His amber unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable. Flaws: Disease, Impulsive. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!

